Games need to be made faster by overworked devs to meet unreasonable deadlines because the earlier it goes out, the quicker the sales come in, and the faster you can start plying your player base with microtransactions to feed the beasts that are profit and growth. Each game must be bigger than the last, with more content and shinier graphics. Each time Geoff Keighley tweets ‘Wow 2023 has been so awesomesauce!’, it’s sandwiched between hundreds of people who have just lost their livelihoods amidst the highest cost of living crisis in many of our lifetimes.Īnd things aren’t exactly rosy at many studios that have avoided the layoffs. ![]() Seemingly every week, I open Twitter to new rounds of layoffs and studios shutting their doors for good. Image captured by VideoGamerĪnd yet, this year could hardly have been worse for most people in the games industry. ![]() From start to finish, 2023 has been hit after hit, whether that’s blockbuster success stories like TotK, Alan Wake 2, and BG3 or surprise indie hits like DREDGE, Cocoon, Dave the Diver, and now Lethal Company. If you’ve had the misfortune of using social media this year, you’ve probably seen endless waves of people proclaiming 2023 as the best year in gaming history.
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